*Total experience of 19 years, with 10 yrs in Games and 9 yrs in TV Animation.
*Expertise in AI Tools, Maya, 3Ds Max, Unity, Photoshop, Premiere, and AfterEffects.
*Managing, Leading, Supervising, and mentoring the team of animators.
*Ability to Draw thumbnails, illustrate, Visualize, Act and Animate the characters, creatures, objects, and Graphics in different animation styles at an extremely high level of quality for Television, Feature film, and Games.
*Developing Animated Short films, Game Play & Cinematic GameTeasers, Product Marketing Animation content and UA videos, Pre-visualization, Producing Animation for TV, Feature Film and Gaming, Creating Character, Avatar, Buildable & props Rigs and skinning, VFX, Audio and Video Editing.
*Leading a team of Animators and other Artists of Art teams, preferably in an agile project management environment. Attending daily scrums, Whiteboardingsessions, Product Reviews, and playtests.
*Managing and providing critiques to outsourcing vendors, contractors, and Co-Development of Game Art through the complete lifecycle of project development using Agile Methodology.
*Participating in costing & Budgeting of the outsourced work.
*Organizing and maintaining Art & Animation bible, project management, and planning tools using Perforce, Jira, and Slack for communication.
*Collaborated and worked closely with Game Designers, Developers, product managers, AD’s, DD’s, and production to design and develop ART and animations for various Games like Farmville 2, FV2-Country Escape, andCSR2.
*Creating Animations for various Avatars & Animals, facial animations, VFX, Animated sprite sheets, Animated GIFs, UI, and UX Animation Mockups', Motion Graphics, and performed other animation tasks related to GameMarketing & UA videos.
*Tech Art related to developing CAT & Human IK Rigs, 3D Asset Rigs for buildings, Props, Tools, Deco’s, Icons, Crops, and Trees with the least bone count possible to achieve beautiful animations.
*Software and tools used 3DSMax, Maya, Spine, Flare 3D, Unity, AdobeAnimate, Premiere, and After Effects.
• Leading the production of AI-generated educational videos, aligned with learning goals.
• Managing a team of AI video artists, animators, and editors to deliver high quality education videos for CBSE, IGCSE courses.
• Working with subject experts and educators to ensure animations effectively communicate key concepts and meet learning goals.
• Overseeing production timelines, coordinate creative workflows, and maintain well organized asset libraries to ensure timely and high quality outputs.
• Prioritizing tasks, managing multiple projects simultaneously and balance hands on creative work with team leadership.
• Hands on work in the video editing and motion graphics done in softwares (Adobe After Effects, Adobe Photoshop, Adobe illustrator, Premiere Pro) and with generative AI video tools, Like Nano Banana, Veo, Flow, Whisk, Vids, Grok etc.
• Responsible for conceptual storytelling and the ability to translate objectives into engaging narratives
• Understanding of video storytelling fundamentals: composition, pacing, color theory, and narrative flow. Solid skills in compositing, color theory, and color correction to ensure visual coherence and high production value.
• Managing multiple projects, meet tight deadlines, and maintain organized file structures.
• Led creative direction and animation pipeline for a AA TPS Extraction looter shooter targeting the global F2P audience.
• Developed and maintained scalable animation and rigging pipelines, collaborating with engineers to create custom tools.
• Directed high-quality gameplay and animations related to New Game Mechanics, using Maya, and ensuring seamless integration into the game engine Unity.
• Hands-on work in creating new Character and props Rigs and Skinning for a multiple character costumes library.
• Hands-on work in Asset store library motion capture data to retargeting in game character rigs and editing animations in Motion Builder.
• Provided creative supervision for character skinning, reviewing deformation quality and guiding outsourcing vendor teams to maintain consistent artistic and technical standards.
• Implemented animation prototypes in Unreal Engine, setting up IK Retargeter workflows, character mapping, animation blueprint integration, and exporting retargeted assets using the Game Animation Sample Project’s 500+ animation library, and testing animation prototypes using MIXAMO.
• Recruited, mentored, and managed Animation, Rig, and Modeling teams.
• Hands-on Animated in 3dsMax, and Directed animation for top-grossing games titles including Farmville 2 and FV2: Country Escape for all the Avatars, Npc’s, Props and Plants and generated motion graphics in Adobe After Effects for prototypes of the Hyper Realistic, Drag Racing Game CSR2.
• Created Marketing content for Farmville2, managing the full production pipeline from Story Ideation, 3D Layout, Rigging, Animation, to final Render output as a one-person film crew.
• Implemented animation best practices, pipelines, and style guides to streamline production.
• Managed a multidisciplinary art team, providing creative direction and performance feedback.
• Coordinated outsourcing production across multiple vendors.
Animated for TV series Wallykazam of Nickelodeon Animation studios.
Lead and Supervised the Animation team for Animated Movie The adventures of Shonku.
Animated for TV series The Batman of Warner Brothers Animation.
Supervised TV Animation productions of Walt Disney's Mickey Mouse Clubhouse and The Jungle Book, Casper the Friendly Ghost, Donkey Ollie etc. Managed teams of 30-60 animators, establishing animation workflows, quality standards, and training initiatives.